Priest Information

There are no priest restrictions on this server.

There are no prayer cooldowns or maximum prayers per day.

The below tables, filtered by the 4 different Deities, are complete spell lists for each.

These have been customised and balanced for our server, spells may differ slightly from Vanilla Wurm.

For any questions relating to Priest abilities, please utilise the CA Help channel in-game or on Discord.

Fo's Passive Buffs and Spells

  • Double favor from cloth and food items.
  • Increased passive stamina regeneration.
  • Decreased food and thirst drain.
  • Increased passive healing bonus.
  • No damage taken from thorns.
  • Increased combat rating and decreased stamina regeneration on grass, dirt, trees, fields, steppe, and tundra.
Spell Name Level Favor Difficulty Target Description
Sixth Sense 6 15 20 Creature Detect hidden creatures and traps
Morning Fog 7 5 10 Creature Protection from thorns and lava
Bless 8 5 10 Creature, Item Adds a holy aura or purity
Dispel 10 10 20 Tile, Creature, Item Dispels an effect on the target
Tangleweave 10 15 30 Creature Interrupts an enemy spell caster and slows future spells
Light Token 20 5 10 Tile, Creature, Item Creates a bright light item
Locate Soul 20 20 10 Tile, Creature, Item Locates a player and corpses
Refresh
Cooldown: 2 minutes
20 15 20 Creature Refreshes stamina of a single creature
Humid Drizzle 21 30 20 Tile Tends to animals in area
Nolocate 22 60 10 Jewelry Hides you from locate spells
Charm Animal 30 40 35 Creature Makes a tamable creature become your loyal companion
Courier 30 30 20 Item Tempts messenger spirits to inhabit the target and work for you
Cure Light 31 10 5 Creature, Wound Heals a small amount of damage on a single wound
Vessel 31 5 70 Item Stores favor in a gem
Acid Protection 32 30 30 Jewelry Reduces any acid damage you take
Cure Medium 32 13 10 Creature, Wound Heals a large amount of damage on a single wound
Cleanse 33 26 30 Tile Cleanses a small area of mycelium infected land
Light of Fo 33 60 40 Tile Covers an area with healing energy, healing multiple wounds
Bearpaws 35 20 29 Creature Increases effective weaponless fighting skill and unarmed damage
Cure Serious 35 17 15 Creature, Wound Heals an extreme amount of damage on a single wound
Oakshell 35 20 19 Creature Increases the natural armour of a creature or player
Willowspine 35 20 29 Creature Increases chance to dodge attacks
Break Altar 40 20 50 Item Damages altars and huge altars for an increased favor cost
Dirt 40 20 50 Tile, Item Creates and destroys dirt. Modified to 50 dirt per cast.
Expand 40 40 30 Item Increases capacity
Harden 40 30 60 Item Reduces damage taken from use
Heal 40 40 30 Creature Heals an extreme amount of damage
Sand 40 20 50 Item Creates 50 heaps of sand per cast.
Wild Growth
Cooldown: 3 minutes
41 40 40 Tile Fields and trees are nurtured
Ward 43 20 20 Tile Drives away enemy creatures
Purge 45 35 30 Creature Dispels all effects on the target
Toxin 45 40 20 Jewelry Increases any poison damage you can use
Quarry 50 40 60 Item Mines surfaces more effectively
Forest Giant Strength 55 50 49 Creature Increases body strength
Industry 60 60 80 Jewelry Reduces difficulty on checks on the action performed (Stacks with Efficiency)
Replenish 60 40 30 Item Fills itself with water
Life Transfer 61 100 60 Weapon Heals the wielder when causing damage to an enemy
Venom 62 100 60 Weapon Causes a weapon to deal poison wounds instead of normal wounds
Decrease Gestation 70 70 30 Creature Lowers creature gestation time
Genesis 70 30 40 Creature Cleanses a creature of a single negative trait
Smite 70 90 70 Creature Damages the targets body with extreme fire damage
Strongwall 70 70 70 Tile Causes cave tile to collapse, causes cave wall to be reinforced
Summon Soul 80 100 10 Tile, Creature, Item Summons a willing player to your location
Efficiency 100 90 90 Item Reduces difficulty checks on the action performed (Stacks with Industry)

Magranon's Passive Buffs and Spells

  • Double favor from sacrificing metal items.
  • No damage taken from walking on lava.
  • Increased damage output in combat.
  • Potential to not lose skill on death.
  • Potential to not lose items on death.
  • Decreased stamina regeneration on cliffs and rock.
  • Increased combat rating when fighting in aggressive stance.
Spell Name Level Favor Difficulty Target Description
Sixth Sense 6 15 20 Creature Detect hidden creatures and traps
Bless 8 5 10 Creature, Item Adds a holy aura or purity
Dispel 10 10 20 Tile, Creature, Item Dispels an effect on the target
Tangleweave 10 15 30 Creature Interrupts an enemy spell caster and slows future spells
Light Token 20 5 10 Tile, Creature, Item Creates a bright light item
Locate Soul 20 20 10 Tile, Creature, Item Locates a player and corpses
Nolocate 22 60 10 Jewelry Hides you from locate spells
Goat Shape 25 20 20 Creature Increases climbing ability
Web Armour 25 35 60 Armour May slow down creatures when they hit enchanted armour
Courier 30 30 20 Item Tempts messenger spirits to inhabit the target and work for you
Frantic Charge 30 20 30 Creature Increases attack and movement speed of a player
Frost Protection 30 30 30 Jewelry Reduces any frost damage you take
Focused Will 31 10 5 Creature, Wound Heals a small amount of damage on a single wound in exchange for stamina
Vessel 31 5 70 Item Stores favor in a gem
Fireheart 35 20 20 Creature Damages the targets heart with superheated fire
Fire Pillar 27 30 10 Tile Covers an area with fire dealing damage to enemies over time
Lurker in the Dark 31 30 60 Tile Locates mission tratiors on PVE servers
Dominate 39 40 35 Creature Forces a creature or monster to become a loyal companion
Flaming Aura 39 45 60 Weapon Cause extra fire wounds on an enemy when hit
Break Altar 40 20 50 Item Damages altars and huge altars for an increased favor cost
Expand 40 40 30 Item Increases capacity
Harden 40 30 60 Item Reduces damage taken from use
Heal 40 40 30 Creature Heals an extreme amount of damage
Mass Stamina 40 50 20 Tile Covers an area with revitalising energy, refreshing stamina for allies
Sand 40 20 50 Item Created 50 heaps of sand per cast.
Monster Demise 41 40 40 Weapon Increases damage dealt to monstrous creatures
Animal Demise 43 40 50 Weapon Increases damage dealt to animals
Purge 45 35 30 Jewelry Dispels all effects on the target
Blaze 46 40 50 Jewelry Increases any fire damage you cause
Quarry 50 40 60 Item Mines surfaces more effectively
Wind of Ages 50 50 50 Item Increases usage speed
Wrath of Magranon 50 50 50 Tile Covers an area with exploiding power, damaging enemies and walls
Circle of Cunning 51 54 50 Item Increases skill gain
Legendary Demise 51 50 50 Weapon Increases damage dealt to legendary creatures
Endurance 60 60 80 Item Increases the wearers endurance
Prowess 60 60 80 Jewelry Increases the wearers combat effectiveness
Replenish 60 40 30 Item Fills itself with water
Sunder 60 50 30 Item Deal damage to item
Inferno 65 40 50 Creature Damages the target with fire from a volcano
Mole senses 65 60 40 Tile Smell ores and rock depth
Decrease Gestation 70 70 30 Creature Lowers creature gestation time
Smite
Cooldown: 5 minutes
70 90 70 Creature Damages the targets body with extreme fire damage
Strongwall 70 70 70 Tile Causes cave tile to collapse, causes cave wall to be reinforced
Summon Soul 80 100 10 Tile, Creature, Item Summons a willing player to your location
Efficiency 100 90 90 Item Reduces difficulty checks on the action performed (Stacks with Industry)

Vynora's Passive Buffs and Spells

  • Double favor from sacrificing pottery and wood items.
  • Decreased repair time.
  • 10% increased skill gain.
  • Increased improvement on wooden and clay items.
  • Increased combat rating while in defensive stance on sea and pavement.
Spell Name Level Favor Difficulty Target Description
Sixth Sense 6 15 20 Creature Detect hidden creatures and traps
Bless 8 5 10 Creature, Item Adds a holy aura or purity
Dispel 10 10 20 Tile, Creature, Item Dispels an effect on the target
Tangleweave 10 15 30 Creature Interrupts an enemy spell caster and slows future spells
Opulence 15 10 10 Item Causes a food item to be more effective at filling you up
Light Token 20 5 10 Tile, Creature, Item Creates a bright light item
Locate Soul 20 20 10 Tile, Creature, Item Locates a player and corpses
Nolocate 22 60 10 Jewelry Hides you from locate spells
Aura of Shared Pain 25 35 60 Armour Causes damage to creatures when they hit armour
Fire Protection 28 30 30 Jewelry Reduces any fire damage you take
Mend 29 29 20 Item Removes damage from an item at the cost of some quality
Courier 30 30 20 Item Tempts messenger spirits to inhabit the target and work for you
Nimbleness 30 60 60 Weapon Increases chance to hit
Reveal Creatures
Cooldown: 4 hours
30 30 25 Tile Locates creatures nearby
Reveal Settlements 30 30 25 Tile Locates nearby settlements
Lurker in the Deep 21 30 60 Pendulum Locates rare fish
Vessel 31 5 70 Item Stores favor in a gem
Tentacles 33 30 20 Tile Covers an area with bludgeoning tentacles that damages enemies over time
Excel 35 20 30 Creature Increases defensive combat rating
Ice Pillar 35 30 10 Tile Covers an area with frost dealing damage to enemies over time
Shard of Ice 35 20 30 Creature Damages the targets body with a spear of ice causing frost damage
Break Altar 40 20 50 Item Damages altars and huge altars for an increased favor cost
Expand 40 40 30 Item Increases capacity
Frostbrand 40 45 60 Weapon Causes extra frost wounds on an enemy when hit
Harden 40 30 60 Item Reduces damage taken from use
Heal 40 40 30 Creature Heals an extreme amount of damage
Sand 40 20 50 Item Creates 50 heaps of sand per cast.
Tornado 40 50 30 Tile Covers an area with extreme winds that can damage enemies
Monster Demise 41 40 40 Weapon Increases damage dealt to monstrous creatures
Animal Demise 43 40 50 Weapon Increases damage dealt to animals
Purge 45 35 30 Jewelry Dispels all effects on the target
Glacial 47 40 50 Jewelry Increases any frost damage you cause
Mind Stealer 50 100 60 Weapon May steal some higher skills from enemies on hits
Quarry 50 40 60 Item Mines surfaces more effectively
Wind of Ages 50 50 50 Item Increases usage speed
Circle of Cunning 51 54 50 Item Increases skill gain
Legendary Demise 51 50 50 Weapon Increases damage dealt to legendary creatures
Acuity 60 60 80 Jewelry Reduces the weaers channeling drain for spells above 5 favor
Endurance 60 60 80 Item Increases the wearers endurance
Replenish 60 40 30 Item Fills itself with water
Human Demise 61 60 80 Weapon Increases damage dealt to players and human creatures
Decrease Gestation 70 70 30 Creature Lowers creature gestation time
Disintigrate 70 80 50 Tile Destroys cave walls and reinforcements
Hypothermia 70 50 30 Creature Damages the target with extreme frost
Smite 70 90 70 Creature Damages the targets body with extreme fire damage
Strongwall 70 70 70 Tile Causes cave tile to collapse, causes cave wall to be reinforced
Summon Soul 80 100 10 Tile, Creature, Item Summons a willing player to your location
Efficiency 100 90 90 Item Reduces difficulty checks on the action performed (Stacks with Industry)

Libila's Passive Buffs and Spells

  • Double favor from sacrificing corpses.
  • Increased favor from healing cover items.
  • Potential for half of skill loss on death.
  • Increased combat rating when fighting in aggressive stance.
Spell Name Level Favor Difficulty Target Description
Bless 8 5 10 Creature, Item Adds a holy aura or purity
Dispel 10 10 20 Tile, Creature, Item Dispels an effect on the target
Drain Stamina 10 20 20 Creature Drains stamina from a cretaures and returns it to you
Tangleweave 10 15 30 Creature Interrupts an enemy spell caster and slows future spells
Drain Health 19 15 20 Creature Damages a creature internally and heals you
Light Token 20 5 10 Tile, Creature, Item Creates a bright light item
Locate Soul 20 20 10 Tile, Creature, Item Locates a player and corpses
Phantasms 20 10 10 Creature Confuses the target and may make them attack something else
Nolocate 22 60 10 Jewelry Hides you from locate spells
Aura of Shared Pain 25 35 60 Armour Causes damage to creatures when they hit armour
Web Armour 25 35 60 Armour May slow down creatures when they hit enchanted armour
Posion Protection 27 30 30 Jewelry Reduces any poison damage you take
Courier 30 30 20 Item Tempts messenger spirits to inhabit the target and work for you
Truehit 30 10 15 Creature Increases offensive combat rating
Bloodthirst 31 50 60 Weapon Increases damage dealth with weapons, improves power with use
Lurker in the Dark 31 30 60 Tile Locates mission tratiors on PVE servers
Vessel 31 5 70 Item Stores favor in a gem
Corrupt 33 26 30 Tile Covers a small area of land with mycelium
Fungus Trap 33 23 20 Tile Covers an area with fungus that deals damage to enemies over time
Rotting Touch 33 40 60 Weapon Causes extra damage on wounds, but takes more damage
Rotting Gut 35 10 10 Creature Damages a creature's stomach with rotting acid
Break Altar 40 20 50 Item Damages altars and huge altars for an increased favor cost
Expand 40 40 30 Item Increases capacity
Harden 40 30 60 Item Reduces damage taken from use
Heal 40 40 30 Creature Heals an extreme amount of damage
Pain Rain 40 40 20 Tile Covers an area with damaging energy causing infection wounds
Rebirth 40 40 40 Item Raises zombies from corpses
Sand 40 20 50 Item Creates 50 heaps of sand per cast.
Scorn of Libila 40 40 50 Tile Covers an area with draining energy, causing internal wounds on creatures and healing allies
Weakness 40 30 40 Creature Reduces body strength by one fifth
Monster Demise 41 40 40 Weapon Increases damage dealt to monstrous creatures
Animal Demise 43 40 50 Weapon Increases damage dealt to animals
Corrosion 44 40 50 Jewelry Increases any acid damage you cause
Hell Strength 45 60 40 Creature Increases body strength and soul strength
Purge 45 35 30 Jewelry Dispels all effects on the target
Quarry 50 40 60 Item Mines surfaces more effectively
Zombie Infestation 50 120 50 Tile Summons your best friends
Blessings of the Dark 51 70 60 Item Increases skill gain and usage speed
Legendary Demise 51 50 50 Weapon Increases damage dealt to legendary creatures
Worm Brains 51 40 40 Creature Damages the target severely with internal damage
Acuity 60 60 80 Jewelry Reduces the weaers channeling drain
Prowess 60 60 80 Jewelry Increases the wearers combat effectiveness
Replenish 60 40 30 Item Fills itself with water
Essence Drain 61 100 60 Weapon Causes extra internal wounds and heals the wielder slightly
Human Demise 61 60 80 Weapon Increases damage dealt to players and human creatures
Decrease Gestation 70 70 30 Creature Lowers creature gestation time
Land of the Dead 70 300 70 Tile, Item Summons the souls of the deceased
Smite
Cooldown: 5 minutes
70 90 70 Creature Damages the targets body with extreme fire damage
Strongwall 70 70 70 Tile Causes cave tile to collapse, causes cave wall to be reinforced
Summon Soul 80 100 10 Tile, Creature, Item Summons a willing player to your location
Efficiency 100 90 90 Item Reduces difficulty checks on the action performed (Stacks with Industry)